The game nicely distributes loot in a round robin fashion, so there should be no greedy hoarders to worry about. However, if a simpatico relationship has been formed, you're welcome to trade items by dropping the ones that another player may find useful. You can set the parameters when hosting a game, such as a level cap, Hero or Legend difficulty (the latter only available after completing the story), and whether you want to play the campaign or team up in the Pit of Trials. Having a nice mix of classes in your foursome makes for some fun action, but also being confined to the same screen means you can only go as slow as your most impatient teammate, which can make completionists like me rather chagrined. Dungeon Hunter Alliance will also enable PS Vita owners to team up with up to three friends locally and via WiFi the game will adjust the difficulty dynamically according to the number of players in the game. I must finish the review on a sour note, and that has to do with the game's price. The Vita copy of Dungeon Hunter: Alliance is in a rather unique and unsavory position. You see, the exact same game can be purchased on the PlayStation Network for less than a third of the $39.99 Vita cartridge cost, and cheaper still on the iOS app store. The concept is simple: travel from map to map killing enemies in order to level up and snatch up loot to improve your character. So unless you're a gamer without a PS3 or an Apple iOS device, there is simply no reason to purchase this pricey port. #Dungeon hunter alliance ps vita gameplay ps3 If Dungeon Hunter: Alliance seems interesting, give it a couple of months and I guarantee you'll find it in the bargain bin at your local gaming store.
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